Council of /tg/ Wikia
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SESSION CLARIFICATION ACT:

In order to impose some semblance of order into this chaotic council, I propose that we have FOUR sessions a week, each on a set day. This will give people a breather in between sessions and will let people know what days they need to be around to participate in the game.

>ROLL CALL is set on a SUNDAY. >GOD sessions are on WEDNESDAY, and will reveal the ISSUE for the week. >HERALD sessions will be on MONDAY and FRIDAY, giving a one day break between sessions.

Proposed by: Grand Moff Wibbles [Galactic Empire] !!V2CT8D+TDJt, seconded by: Dreadnought Riepold [Imperium] !!wgdvioaXFCL & Alexei "Nomad" Grigoryev [The Free S.T.AL.K.E.R's] [Nomad] !!XpPKpLoTM+K

SESSION ELECTION ACT:

To ensure that people have enough notice to clear their schedules for voting sessions, this law will ensure that candidates for session-hosting positions will make the time they plan to host their session a part of their election platform. This will be achieved by the following:

>The single Herald title will be replaced by two: The Morning Herald and the Evening Herald. The Morning Herald will run the MONDAY session, the Evening Herald will run the FRIDAY session. >Herald and God candidates must state what time they plan to host their session before voting starts during Roll Call or forfeit their candidacy for the position.

This means that the people can vote for a time that they feel they are able to attend.

Proposed by: Grand Moff Wibbles [Galactic Empire] !!uEJlMx2b3bk,

Seconded by: Alexei "Nomad" Grigoryev [The Free S.T.AL.K.E.R's] [Nomad] !!XpPKpLoTM+K, Dreadnought Riepold [Imperium] !!wgdvioaXFCL, John Kowalsky [National Syndicalist Action Party] !OheRsnpXUY

NOMADIC MOVEMENT AND TRADE BILL 

Under this bill, nomadic groups will be given the right of government limited movement and trade in any nation that is not currently at war with anyone. 

The traders will not accept local currency, this is to ensure they don't damage the local economy, instead they will barter with the local people for supplies and simple valuables like jewlery or ornaments, which they may then go on to sell in other nations. Illegal goods will be banned from sale to respect the local laws. 

I believe that a system where the Nomads move through different nations, bringing in uniqe and rare artifacts from foreign countries will produce a thriving buisness and allow for a movement of goods that will boost the local economy due to the influx of uniqe and valuable goods.

Trusted nomadic groups will hopefully be allowed to help broker important deals between seperate nations in the future, acting as a neutral party to ensure that all trades are fair.

Proposed by: Alexei "Nomad" Grigoryev [The Free S.T.AL.K.E.R's] [Nomad] !!XpPKpLoTM+K,

Seonded by: Grand Moff Wibbles [Galactic Empire] !!uEJlMx2b3bk,  Haunted Tree [Leader of Spooky] !!

THE CARTOGRAPHY ACT:

In order to properly understand the magnitude of NaziMod’s reign of destruction and rebuild, it is necessary to catalogue and classify the territories within the realm of Tee Gee. This law will create a commission of cartographers to map out the regions of Tee Gee, classifying them based on four major statistics:

>MOVEMENT: How many turns it takes to move through this terrain. >DEFENCE: How easy this terrain is to defend. Inversely proportional to Movement. >RESOURCES: What kinds of Goods can be found here.

It will also create the CARTOGRAPHY COMMITTEE or <CC>, a task force designed to catalogue the different terrain types on /tg/ and determine their statistics. The <CC> will have three elected members, each from a different Nation (or Nomad organisation).

Proposed by: Grand Moff Wibbles [Galactic Empire] !!uEJlMx2b3bk,

Seconded by: Alexei "Nomad" Grigoryev [The Free S.T.AL.K.E.R's] [Nomad] !!XpPKpLoTM+K,

THE STANDARDIZED CONSTRUCTION ACT:

This law will set a minimum set of standards in safety, efficiency and quality for all construction projects undertaken in the lands of Tee Gee. There will be three standards that all buildings will have to meet, and they can be classified effectively by architects under these three things:

>CONSTRUCTION TIME: How many turns it takes to construct this structure. >STRUCTURE COST: How many goods are required to build this structure. >STRUCTURE EFFICIENCY: What kind of resource this structure can extract, and how many it can per turn.

It will also create the ARCHITECHT’S ALLIANCE or <AA>, a task force designed to catalogue the different structure types on /tg/ and determine their statistics. The <AA> will have three elected members, each from a different Nation (or Nomad organisation).

Proposed by: Grand Moff Wibbles [Galactic Empire] !!uEJlMx2b3bk,

Seconded by: Nar Burnt-Hands[CDF] !!ADkQyzZ/mev,

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